This paper describes the development of a software complement for Blender (a freely available animation software) which allows to insert motion data obtained from a motion capture camera device. The main target is to provide Blender with a tool to develop exergames, i.e. serious games for performing physical exercises, which are fully adaptive to the user's needs and capabilities, especially addressing chronical patients or handicapped. The plugin incorporates both: motion control and recording, allowing to store user movements. Transmission is realized via the OSC (Open Sound Control) protocol. The tool is still under development, here a first version is presented showing its functionalities in a demo-game. In the future, sensor data from other devices is planned to be integrated.